Discussion:
Mike Acton at CppCon (prominent game-dev lecture to non-game-dev's)
Manu via Digitalmars-d
2014-10-02 06:02:54 UTC
Permalink
I just thought I'd drop this here for peoples interest.

It occurred to me that I usually take this sort of thing separately to
my interest in D, but since there are few gamedev's here, and I often
have trouble attracting sympathy for our industry concerns, this might
give some window into the way we think, and tend to approach...
basically everything.

Mike is a super well known (and outspoken) engine dev, every gamedev
knows who he is.
What he's presenting here to CppCon is something that we've been doing
pervasively for 10-15 years.
It's all fairly basic and obvious, but all-too-often ignored.
You can see the focus on codegen and low-level performance, and how
much attention we tend to pay to it :)
This leads into things like, for instance, why I'm so fussy about
things like very highly-controlled handling of ref, and
final-by-default.


Manu via Digitalmars-d
2014-10-02 06:10:01 UTC
Permalink
Oh, and I totally missed that it was already posted in the other thread!
Sorry! >_<

(is it just me, or is it getting really hard to keep up with this
forum these days!?)
Jacob Carlborg via Digitalmars-d
2014-10-02 09:48:44 UTC
Permalink
Post by Manu via Digitalmars-d
(is it just me, or is it getting really hard to keep up with this
forum these days!?)
Yeah, I need to read every day to keep up. I think it can vary quite a
lot. There are a couple of topics that are quite hot, i.e. interfacing
with C++, GC/RC/memory management and others. In the recent weeks there
have been several new threads with topics in these areas. Hence there's
a lot of posts to keep up with.
--
/Jacob Carlborg
Manu via Digitalmars-d
2014-10-02 09:57:46 UTC
Permalink
On 2 October 2014 19:48, Jacob Carlborg via Digitalmars-d
Post by Manu via Digitalmars-d
(is it just me, or is it getting really hard to keep up with this
forum these days!?)
Yeah, I need to read every day to keep up. I think it can vary quite a lot.
There are a couple of topics that are quite hot, i.e. interfacing with C++,
GC/RC/memory management and others. In the recent weeks there have been
several new threads with topics in these areas. Hence there's a lot of posts
to keep up with.
Yeah, seriously!
The trouble is, they're all topics I *really* care about, except I've
been super busy the last weeks! The conversation is totally slipping
past with nothing I can do about it >_<
Tourist via Digitalmars-d
2014-10-02 12:04:29 UTC
Permalink
On Thursday, 2 October 2014 at 09:57:55 UTC, Manu via
Post by Manu via Digitalmars-d
On 2 October 2014 19:48, Jacob Carlborg via Digitalmars-d
Post by Jacob Carlborg via Digitalmars-d
Post by Manu via Digitalmars-d
(is it just me, or is it getting really hard to keep up with
this
forum these days!?)
Yeah, I need to read every day to keep up. I think it can vary
quite a lot.
There are a couple of topics that are quite hot, i.e.
interfacing with C++,
GC/RC/memory management and others. In the recent weeks there
have been
several new threads with topics in these areas. Hence there's
a lot of posts
to keep up with.
Yeah, seriously!
The trouble is, they're all topics I *really* care about,
except I've
been super busy the last weeks! The conversation is totally
slipping
past with nothing I can do about it >_<
I'd like to read some tl;dr-s as well. e.g. I've read about "the"
proposal of Sean Kelly, but unfortunately, I cannot afford the
time to search for it in the forums through all those messages.
deadalnix via Digitalmars-d
2014-10-02 22:31:59 UTC
Permalink
On Thursday, 2 October 2014 at 06:03:04 UTC, Manu via
Post by Manu via Digitalmars-d
I just thought I'd drop this here for peoples interest.
It occurred to me that I usually take this sort of thing
separately to
my interest in D, but since there are few gamedev's here, and I
often
have trouble attracting sympathy for our industry concerns,
this might
give some window into the way we think, and tend to approach...
basically everything.
Mike is a super well known (and outspoken) engine dev, every
gamedev
knows who he is.
What he's presenting here to CppCon is something that we've
been doing
pervasively for 10-15 years.
It's all fairly basic and obvious, but all-too-often ignored.
You can see the focus on codegen and low-level performance, and
how
much attention we tend to pay to it :)
This leads into things like, for instance, why I'm so fussy
about
things like very highly-controlled handling of ref, and
final-by-default.
http://youtu.be/rX0ItVEVjHc
I missed it as well in the other thread, so thank for sharing.

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